I said last month I was going to upload model sheets of the characters I'm (attempting) to animate but then I realized I'm trying to emulate a style where there is no consistent way of drawing a character. Here's a rough version of the animation:
I mostly worked on this when I had a lot of free time (read: unemployed) and so it's fallen by the wayside. But! I'm trying to jump back into Flash in a big way so not only am I going to finish this animation (or as near as I can get it), I'm also reading a big book on Actionscript 3.0. The goal is to broaden my skillset to include Maya and Flash, as well as any relevant programming languages I can get a grip on.
Sunday, November 30, 2008
Thursday, October 30, 2008
UPDATE holy crap
Hey all! I've graduated from UCF with a degree in Digital Media: Visual Language and I've since moved out west to California! I've got an apartment, a job, and I'm stil alive to boot!
So many things going on. Work keeps me busy and I was surprised to find out the average workday in the CG industry is 9am-7pm (bummer).
I trying to decide which "path" I want to try to follow- 3D or 2D, animator or rigger, or Production. All interest me heavily but it's hard finding the time to work on personal stuff for the more art-related fields (animation especially).
Speaking of personal animation I'm in the process (ie, started but shelved due to lack of time) of animating a comic from one of my favorite authors, Kate Beaton. You can read the comic here.
Hopefully I can find the time to finish that up. I'll post the character sheets later too.
I'm also working on webcomics to keep me dedicated to art every day and you can view them here.
So many things going on. Work keeps me busy and I was surprised to find out the average workday in the CG industry is 9am-7pm (bummer).
I trying to decide which "path" I want to try to follow- 3D or 2D, animator or rigger, or Production. All interest me heavily but it's hard finding the time to work on personal stuff for the more art-related fields (animation especially).
Speaking of personal animation I'm in the process (ie, started but shelved due to lack of time) of animating a comic from one of my favorite authors, Kate Beaton. You can read the comic here.
Hopefully I can find the time to finish that up. I'll post the character sheets later too.
I'm also working on webcomics to keep me dedicated to art every day and you can view them here.
Labels:
beaton,
california,
graduation,
job,
ucf,
update,
visual language,
webcomics
Wednesday, July 09, 2008
Update and Evolution of a Scene
Lots of news since my last post which was, good lord, almost a year ago. We finished our movie, Ladybug Action Hero, and I'll try to get some scenes that I worked on up. I've graduated from UCF with a BA in Digital Media/Visual Language and I'm planning to move out to LA by the end of July.
I've also been involved in a bumper (intro) for a local TV show in New York City. I don't know if I can say which one or show that much of it, but in the process of creating the animation I made many, many graduated saves. I went back through them and took several interval versions of the same animations and uploaded them to YouTube so you could see the progress one shot went through, from start to finish:
I've also been involved in a bumper (intro) for a local TV show in New York City. I don't know if I can say which one or show that much of it, but in the process of creating the animation I made many, many graduated saves. I went back through them and took several interval versions of the same animations and uploaded them to YouTube so you could see the progress one shot went through, from start to finish:
Labels:
animation,
digital media,
evolution,
graduated,
interval,
new york,
progress,
save,
ucf,
visual language
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