Sunday, January 28, 2007

Ball and Teacup

For Artificial Characters, we had to animate a ball entering the frame and then interacting with a teacup in 3D space using physics as accurate as we could manage.



Wormholes are an accurate depiction of physics, right?

1 comment:

Kait said...

mesmerizing o_O

i kept hitting "play again". you win at stretch and squash, but we all knew that when you created your first bouncing ball animation.