For Artificial Environments and Effects, we we were given idea topics to illustrate. I was given "Lust" and "Death." Since we had to get the topic across as easily and as visually digestibly as possible, we were instructed to look at advertisements or guerilla marketing.
See if you can figure out which is which. Should be easy.
Sunday, April 29, 2007
Friday, April 20, 2007
Wednesday, April 18, 2007
Preliminary Breakdowns
In Artificial Environments and Effects we're breaking down our senior movie "Ladybug Action Hero's" script. We were assigned to individually break down the action into plan views (bird's eye view) and elevations (profile view). Here are the first versions I created:
Plan view:
Elevation1:
Elevation 2:
Plan view:
Elevation1:
Elevation 2:
Wednesday, April 11, 2007
Stepped Character Animation
For the next assignment in Artificial Characters, we had to do a character animation that carried a certain "attitude" or "motivation"... generally, some sort of "gimmick" that would make a basic action more interesting/entertaining. For mine, I had my character getting out of a(n invisible) chair that he was stuck/glued to.
Tuesday, April 10, 2007
3D Walk Cycle
First assignment for Artificial Characters Workshop: 3D Walk Cycle. We had to take our 2D walk cycles we hand-animated as our final projects from our first semester and use an already-rigged character model and translate the walk cycle into 3D by keying the character to match every frame of our 2D walk cycle as best as we could.
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