Showing posts with label motivation. Show all posts
Showing posts with label motivation. Show all posts

Wednesday, April 11, 2007

Stepped Character Animation

For the next assignment in Artificial Characters, we had to do a character animation that carried a certain "attitude" or "motivation"... generally, some sort of "gimmick" that would make a basic action more interesting/entertaining. For mine, I had my character getting out of a(n invisible) chair that he was stuck/glued to.