Monday, March 26, 2007

Pirate backgrounds

I volunteered to create the backgrounds for a friend's share of another friend's pet project he was doing for a friend of his own. So, I the first friend in the previously mentioned chain of comrades gave me two sheets of thumbnails, 21 in all, as well as two backgrounds she had created before I opted to take over. I modeled the first two backgrounds I created on hers so I could get the style right (although it was right up my alley anyway).

Thumbnails:




Hers backgrounds:




My backgrounds:




















Thursday, March 22, 2007

Palette swap

Another Artificial Environments and Effects assignment: Palette Swap. We were to take the color palette from three different impressionist paintings and replace a singular landscape's color scheme with the three impressionist's palettes.

However, I misheard/misread the directions and instead used three different landscapes to alter a fourth landscape.





Style switch

Here's the assignment that's clogged up my blog: "Style Switch" we were given this photo:



From that, we had to "stylize" the image into being cartoony, gothic, and impressionistic.







I ran out of time on the gothic image and wasn't able to color it. So, I kept intending to color it before I uploaded it to the log, but I only ended up not uploading anything at all.

Saturday, February 24, 2007

Visualizing Poetry

For Art Env & Efx, we had to visually represent that feeling we received in reading both a poem and a death metal song's lyrics.

Hatebreed-"Not one Truth":


EE Cummings- "Since Feeling is First"


I'll leave it to you to figure out which is the deathmetal song.

Monday, January 29, 2007

Ant model

We had to create a model sheet of a character that we'd then model in Maya. Our teacher recommended that we create bipedal bugs, so I made an anthropromorphic ant.

Sunday, January 28, 2007

Ball and Teacup

For Artificial Characters, we had to animate a ball entering the frame and then interacting with a teacup in 3D space using physics as accurate as we could manage.



Wormholes are an accurate depiction of physics, right?

Thursday, January 18, 2007

Instructions and pictograms

The first Artificial Environments & Effects assignment of the year: create a diagram of instructions and two pictograms from a set list of options.

For the diagram, I opted for "How to make a peanut butter and jelly sandwich." I wanted to go as aesthetically simple as possible:



Then, for the pictograms, I chose "College" and "Animation."



Sunday, January 14, 2007

Thumbnails

First new assignment of my second semenster!

In Visual Development we were given a slip of paper with an animal and an object/action. Mine was "An ant and a ping pong ball." From that we are supposed to create a visual story in 10-15 panels.



Wednesday, January 10, 2007

2001: A Photo Composition Oddyssey

This actually preceeded our Shake Tracking Project, but I forgot to upload it.

Photo composition: we had to insert ourselves into a photo from history. However, the teacher also gave us the option of inserting ourselves into stills from movies, which most of us opted to do instead.

Here's the pic I was working with:


Here's the photo I took of myself:


And here's the finished result:

Thursday, December 07, 2006

Gold's House Interior- Illustrations

Our last assignment for Artificial Environments and Effects: illustrate the interior of the character Gold's house.



Monday, December 04, 2006

Life Drawing Sessions

All of the drawings I created in attending the Life Drawing sessions this year are due tomorrow. So, here they are on the blog!

9-1:




9-8:



9-15:

The skull drawn in the right-hand corner was put there by my instructor to further illustrate to building blocks/components that go into drawing the human skull.


9-22:



9-29:



10-6: Hopefully you'll notice a mark-up in quality. If you do, it's because I started using a different sketchbook with a better quality paper. For anyone that doesn't think money=better drawings, they're dead wrong. If you have crappy materials, you're going to make a crappy drawing. Not to say skills aren't a considerable factor, but a great drawing is poorly rendered on a shitty sketchbook. The previous sketchbook's pages would literally come apart while I was erasing. These drawings are more "crisp" because I could erase without smuding everything up.

I made the mistake of not sketching the entire figure before going into the details. Because of this, his legs taper off because that's where the edge of the paper was. It's a mistake to draw larger than the pad. You will subconsciously alter the proportions to fit more onto the paper.




10-20:





10-27-06: These sessions were faster-paced, with an emphasis on quick sketches upon which you could base the rest of the drawing. For the first drwing I didn't make it past the sketch. For the second, I finished the sketch, but the session ended just as erased the lower-half's sketch so I could add cleaner, darker lines.



11-3:

The beginning of the day's session started with a flurry of fast-paced sketches, where we were to draw the model's figure, emphasizing the "line of action" as quickly as possible. The model would change her pose every 30 seconds. This was the first of 6 pages of sketches. I'm particularly fond of the sketch in the upper-left corner.

To relate back to animation, the instructor had the model change positions in a series of poses meant to resemble an action taking place, so we could practice "thumbnailing" the key parts of an event. In this, the model saw something, walked to it, and gave it a closer look.

Same idea as above. In this, the model is sweeping.