In September/October of 2012 I worked freelance for, you guessed it, Sonic Bunny Productions. They were pitching a show idea, "Freak & Freak," to a network and needed illustrations to fill in some gaps in their pitch bible. What I submitted was b&w linework, but I added some tones for this update.
The show would have been a stop-motion animated comedy about a school of circus freaks. Here's what I contributed:
Character Illustrations
Willy, the lizard boy:
Latyr, half-goat, half-boy (and best friend of Willy):
Three-Headed Girls:
Scene Illustrations
Opening illustration:
"The Walkabout" (Willy and Latyr find themselves on a spiritual journey full of hallucinations):
"The Costume Caper" (Willy and Latyr scheme to steal the ringmaster's suit):
"King Miba's New Pet" (Willy and Latyr must rescue their friend, Sherman the Merman, from a ruthless cannibal king):
"Goose is Loose" (an escaped chicken and rabbit interbreed releasing a horde of hybrid offspring, and it's up to Willy to catch them all):
"Lice Alert!" (The school is hit by a plague of lice, hijinks ensue):
"Barter Stars" (Latyr goes from rags to riches in the barter game, while all Willy wants is his stuffed bear):
Saturday, January 26, 2013
Friday, January 25, 2013
ZMED!!
In 2010 I helped on a show called "Zombie Murder Explosion Die," or ZMED for short (trailer here). It was helmed by animator Jeff Campbell, and produced by Scout Raskin's production company "Sonic Bunny Studios."
I was asked to design props, either from an existing design or from scratch. When I worked from scratch I would compare what I was designing with the character Robbie holding an axe to help keep a consistent style.
Chainsaw: One of the first props I designed. As you can see it went through a few revisions. The first one looked too bland, then the second one didn't look trashed enough- since the show was set in a zombie apocalypse, they wanted the props to look "used."
Lighter, Hairspray, Hockey Pucks- Self explanatory. The phrase "Never Knows Rest" is a reference to Fooly Cooly.
Controllers- "Like the PS Move controllers, but with stars instead of balls"
Boom mic and clapper-
Arcade Sign- I was asked to come up with a sign for "Noah's Arcade," and this was my first attempt:
They liked the idea, but they said it wasn't clear. So, this was what I made instead:
Arcade cabinets: Working with a layout that was sent to me, I created arcade cabinets that had to be powered, then slightly damaged, and then really smashed up when a car bursts in from stage right.
Van: Like the arcade above, I worked from an existing design. Because the doors had to open, I had to create a visible interior as well.
And there you have it! It was a real pleasure to work on the project. Last I heard the show has not been picked up yet, but it's still being pitched around.
I was asked to design props, either from an existing design or from scratch. When I worked from scratch I would compare what I was designing with the character Robbie holding an axe to help keep a consistent style.
^^My muse^^
Chainsaw: One of the first props I designed. As you can see it went through a few revisions. The first one looked too bland, then the second one didn't look trashed enough- since the show was set in a zombie apocalypse, they wanted the props to look "used."
Lighter, Hairspray, Hockey Pucks- Self explanatory. The phrase "Never Knows Rest" is a reference to Fooly Cooly.
Controllers- "Like the PS Move controllers, but with stars instead of balls"
Boom mic and clapper-
Arcade Sign- I was asked to come up with a sign for "Noah's Arcade," and this was my first attempt:
They liked the idea, but they said it wasn't clear. So, this was what I made instead:
Arcade cabinets: Working with a layout that was sent to me, I created arcade cabinets that had to be powered, then slightly damaged, and then really smashed up when a car bursts in from stage right.
Van: Like the arcade above, I worked from an existing design. Because the doors had to open, I had to create a visible interior as well.
And there you have it! It was a real pleasure to work on the project. Last I heard the show has not been picked up yet, but it's still being pitched around.
Thursday, January 03, 2013
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